JUDGE DREDD - THE VIDEO GAME 

COMMENT SHEET. 

      Why Did It Fail ? 

1) Total approach not right for time of release.  kids all want to fight/compete against each other, not work with each other.  Sideways punch kick/path games not popular at this current time. 

2) First wave way to long, gets monotonous too quickly. 

3) Should be at least two more enemies to fight in wave one,  There should be more diversity of behavior between enemies 

4) Only new thing as you go on through wave one is the background 

5) Not enough special moves on Dredds part 

6) The eight angle attacking is sometimes confusing, almost as if too much control is given to the player. 

7) The game gives you no feeling of accomplishment. When the wave is over the player is left feeling 'so what ?'. 

8) There is not enough 'overboard' activities going on. The animations are not exaggerated enough, not enough is made of explosions etc. 

9) There are no skills to the game. One player doesn't feel like he is getting better. What is there to learn besides where the secret shields are ? 

10) The control of Dredd doesn't feel quite right, either he doesn't react fast enough or he reacts too fast. Also the physics of the jump and jump kick are not right.  

11) The background is too detailed and 'busy', the players eyes are drawn to what is going on behind them rather than on the play itself. 

12) Too much memory was spent on the backgrounds rather than the principle characters 

13) The colors on all the principle characters were washed out, not bright enough. 

14) The background colors were not dark and foreboding enough, Mega City 1 is supposed to be a dark, Gothic place not bright with pastel shades. 

15) The balance for one player is off, it is far easier to play with two or three players than just with one , which is by far the majority of play. 

16) The first boss, Fink Angel is neither fun to play nor is he a challenge. Also, it is not explained who a half naked scrawny runt is beating the crap out of a trained law enforcement officer. This doesn't make sense. 

17) The sewer wave is not necessary and hinders the action 

18) The holographic target shoot out is fun to point, but serves no purpose in the game. 

19) The citizen walking across the back of the street does not respond to all the violence and mayhem going on in the play area. The only reaction is when she is hit. This does not make sense. 

20) There is not enough interaction with the background. What there is is hidden and there is no clue (or incentive) to work it out.  

21) The block war flying characters look wrong and don't make much sense. 

22) The licence has not bought the game anything.  Not enough people know who Judge Dredd is and what the world he inhabits is like.  The game is full of little points which Dredd officadoes will pick up but are meaningless to the average game player.  Whilst the fighting is better than Turtles or X-Men, they have a much more readily identifiable player image, which helps them along.

Also, this licence prevents the player from fighting other Judges since it is a primary requisite that the Judges never be seen to do anything which might be construed as breaking the law.  

      What Was Good ? 

1) The cabinet looked very cool. 

2) The game path concept was neat, although each mission should have been part of a greater overall mission 

3) Using the gun was cool. This should have been allowed all through the game with more powerups than where actually used 

4) The robot wave, whilst very difficult was cool.  This looked and felt exciting although there was not enough control over the character and what was happening too him. Basically you died too easily. 

5) The music and sounds were considered by most to be fairly good although some sound effects could do with work. 

6) The motor cycle wave should have been left in as it was visually very impressive and with a little work could have been very playable. 

      What Could We Do About It ? 

1) Use the gun at all times, allow it to be knocked from the judges had, making him rely on hand to hand combat. 

2) Allow Dredd to arrest people a-la NARC. A shot could kill the perp, a punch arrest him. 

3) Put in at least to more enemies in wave one. 

4) Put the motorcycle wave back in. 

5) Redo the palettes for each of the principle characters making more of their colors. 

6) Redo the palettes for the wave 1 background making it seem more dark. 

7) More interaction with background 

8) Robot wave much less difficult, make enemies less aggressive 

9) Make boss monsters react smarter and make their deaths more impressive so a feeling of accomplishment is felt. 

10) Give more and better powerups for the gun. 

11) Make the shooting gallery matter. Give powerups for the next wave based on performance. 

12) Re film Dredd, doing more, to allow for more secret moves. 

13) Perhaps have some of the work of fighting done for you, ie when punch button pressed, make Dredd always face the nearest enemy. 

14) Wait until the film comes out and ride the hype